/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ using System; using System.Collections.Generic; using System.Threading; using Thrift.Collections; using Thrift.Protocol; using Thrift.Transport; namespace Thrift.Server { /// /// Server that uses C# threads (as opposed to the ThreadPool) when handling requests. /// public class TThreadedServer : TServer { private const int DEFAULT_MAX_THREADS = 100; private volatile bool stop = false; private readonly int maxThreads; private Queue clientQueue; private THashSet clientThreads; private object clientLock; private Thread workerThread; public int ClientThreadsCount { get { return clientThreads.Count; } } public TThreadedServer(TProcessor processor, TServerTransport serverTransport) : this(new TSingletonProcessorFactory(processor), serverTransport, new TTransportFactory(), new TTransportFactory(), new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(), DEFAULT_MAX_THREADS, DefaultLogDelegate) { } public TThreadedServer(TProcessor processor, TServerTransport serverTransport, LogDelegate logDelegate) : this(new TSingletonProcessorFactory(processor), serverTransport, new TTransportFactory(), new TTransportFactory(), new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(), DEFAULT_MAX_THREADS, logDelegate) { } public TThreadedServer(TProcessor processor, TServerTransport serverTransport, TTransportFactory transportFactory, TProtocolFactory protocolFactory) : this(new TSingletonProcessorFactory(processor), serverTransport, transportFactory, transportFactory, protocolFactory, protocolFactory, DEFAULT_MAX_THREADS, DefaultLogDelegate) { } public TThreadedServer(TProcessorFactory processorFactory, TServerTransport serverTransport, TTransportFactory transportFactory, TProtocolFactory protocolFactory) : this(processorFactory, serverTransport, transportFactory, transportFactory, protocolFactory, protocolFactory, DEFAULT_MAX_THREADS, DefaultLogDelegate) { } public TThreadedServer(TProcessorFactory processorFactory, TServerTransport serverTransport, TTransportFactory inputTransportFactory, TTransportFactory outputTransportFactory, TProtocolFactory inputProtocolFactory, TProtocolFactory outputProtocolFactory, int maxThreads, LogDelegate logDel) : base(processorFactory, serverTransport, inputTransportFactory, outputTransportFactory, inputProtocolFactory, outputProtocolFactory, logDel) { this.maxThreads = maxThreads; clientQueue = new Queue(); clientLock = new object(); clientThreads = new THashSet(); } /// /// Use new Thread for each new client connection. block until numConnections < maxThreads. /// public override void Serve() { try { //start worker thread workerThread = new Thread(new ThreadStart(Execute)); workerThread.Start(); serverTransport.Listen(); } catch (TTransportException ttx) { logDelegate("Error, could not listen on ServerTransport: " + ttx); return; } //Fire the preServe server event when server is up but before any client connections if (serverEventHandler != null) serverEventHandler.preServe(); while (!stop) { int failureCount = 0; try { TTransport client = serverTransport.Accept(); lock (clientLock) { clientQueue.Enqueue(client); Monitor.Pulse(clientLock); } } catch (TTransportException ttx) { if (!stop || ttx.Type != TTransportException.ExceptionType.Interrupted) { ++failureCount; logDelegate(ttx.ToString()); } } } if (stop) { try { serverTransport.Close(); } catch (TTransportException ttx) { logDelegate("TServeTransport failed on close: " + ttx.Message); } stop = false; } } /// /// Loops on processing a client forever /// private void Execute() { while (!stop) { TTransport client; Thread t; lock (clientLock) { //don't dequeue if too many connections while (clientThreads.Count >= maxThreads) { Monitor.Wait(clientLock); } while (clientQueue.Count == 0) { Monitor.Wait(clientLock); } client = clientQueue.Dequeue(); t = new Thread(new ParameterizedThreadStart(ClientWorker)); clientThreads.Add(t); } //start processing requests from client on new thread t.Start(client); } } private void ClientWorker(object context) { using (TTransport client = (TTransport)context) { TProcessor processor = processorFactory.GetProcessor(client); TTransport inputTransport = null; TTransport outputTransport = null; TProtocol inputProtocol = null; TProtocol outputProtocol = null; object connectionContext = null; try { try { inputTransport = inputTransportFactory.GetTransport(client); outputTransport = outputTransportFactory.GetTransport(client); inputProtocol = inputProtocolFactory.GetProtocol(inputTransport); outputProtocol = outputProtocolFactory.GetProtocol(outputTransport); //Recover event handler (if any) and fire createContext server event when a client connects if (serverEventHandler != null) connectionContext = serverEventHandler.createContext(inputProtocol, outputProtocol); //Process client requests until client disconnects while (!stop) { if (!inputTransport.Peek()) break; //Fire processContext server event //N.B. This is the pattern implemented in C++ and the event fires provisionally. //That is to say it may be many minutes between the event firing and the client request //actually arriving or the client may hang up without ever makeing a request. if (serverEventHandler != null) serverEventHandler.processContext(connectionContext, inputTransport); //Process client request (blocks until transport is readable) if (!processor.Process(inputProtocol, outputProtocol)) break; } } catch (TTransportException) { //Usually a client disconnect, expected } catch (Exception x) { //Unexpected logDelegate("Error: " + x); } //Fire deleteContext server event after client disconnects if (serverEventHandler != null) serverEventHandler.deleteContext(connectionContext, inputProtocol, outputProtocol); lock (clientLock) { clientThreads.Remove(Thread.CurrentThread); Monitor.Pulse(clientLock); } } finally { //Close transports if (inputTransport != null) inputTransport.Close(); if (outputTransport != null) outputTransport.Close(); // disposable stuff should be disposed if (inputProtocol != null) inputProtocol.Dispose(); if (outputProtocol != null) outputProtocol.Dispose(); } } } public override void Stop() { stop = true; serverTransport.Close(); //clean up all the threads myself workerThread.Abort(); foreach (Thread t in clientThreads) { t.Abort(); } } } }