/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * * Contains some contributions under the Thrift Software License. * Please see doc/old-thrift-license.txt in the Thrift distribution for * details. */ using System; using System.Net.Sockets; namespace Thrift.Transport { public class TServerSocket : TServerTransport { /// /// Underlying server with socket. /// private TcpListener server = null; /// /// Port to listen on. /// private int port = 0; /// /// Timeout for client sockets from accept. /// private int clientTimeout = 0; /// /// Whether or not to wrap new TSocket connections in buffers. /// private bool useBufferedSockets = false; /// /// Creates a server socket from underlying socket object. /// public TServerSocket(TcpListener listener) : this(listener, 0) { } /// /// Creates a server socket from underlying socket object. /// public TServerSocket(TcpListener listener, int clientTimeout) { this.server = listener; this.clientTimeout = clientTimeout; } /// /// Creates just a port listening server socket. /// public TServerSocket(int port) : this(port, 0) { } /// /// Creates just a port listening server socket. /// public TServerSocket(int port, int clientTimeout) : this(port, clientTimeout, false) { } public TServerSocket(int port, int clientTimeout, bool useBufferedSockets) { this.port = port; this.clientTimeout = clientTimeout; this.useBufferedSockets = useBufferedSockets; try { // Make server socket this.server = TSocketVersionizer.CreateTcpListener(this.port); this.server.Server.NoDelay = true; } catch (Exception ex) { server = null; throw new TTransportException("Could not create ServerSocket on port " + this.port + ".", ex); } } public override void Listen() { // Make sure not to block on accept if (server != null) { try { server.Start(); } catch (SocketException sx) { throw new TTransportException("Could not accept on listening socket: " + sx.Message, sx); } } } protected override TTransport AcceptImpl() { if (server == null) { throw new TTransportException(TTransportException.ExceptionType.NotOpen, "No underlying server socket."); } try { TSocket result2 = null; TcpClient result = server.AcceptTcpClient(); try { result2 = new TSocket(result); result2.Timeout = clientTimeout; if (useBufferedSockets) { TBufferedTransport result3 = new TBufferedTransport(result2); return result3; } else { return result2; } } catch (System.Exception) { // If a TSocket was successfully created, then let // it do proper cleanup of the TcpClient object. if (result2 != null) result2.Dispose(); else // Otherwise, clean it up ourselves. ((IDisposable)result).Dispose(); throw; } } catch (Exception ex) { throw new TTransportException(ex.ToString(), ex); } } public override void Close() { if (server != null) { try { server.Stop(); } catch (Exception ex) { throw new TTransportException("WARNING: Could not close server socket: " + ex, ex); } server = null; } } } }